

Some groups enjoy trying to ‘fix the game’ and some have a strong bias towards playing out of the book without changes. The latter approach saves effort, because there’s a lot of Necromunda rules to re-balance, you want your entire group to buy in and agree with house rules, and it can be a laborious process. Some will only step in as needed, if a player does start to have a negative experience or start to ruin others’ fun. Some want to put extensive house rules in place at the start of the campaign, make everything clear and try to fix the balance issues of the game. Others are “mismatches” – when two gangs come up against each other, their rules and equipment may interact in way that favours one or the other disproportionately.Īre you House-Ruling as Needed, or at the Start? Throughout this article, I will refer to certain things as “imbalances” – options which are very strong in most situations. This article is aimed at Arbitrators and players who are concerned about balance issues disrupting their campaigns.

But we have all heard of campaigns which devolve into an arms race of equipment combos, heavy weapons and stacking armour saves. Most people will build their gangs’ rules to their models and aesthetic taste (the ‘Rule of Cool’) and with player skill and a hefty dose of Necromunda random outcomes thrown in, things balance out. Unless one gang picks nothing but top-tier, efficient weapons and the best equipment, and their opponents pick a medley of random trash, everything generally works. To a certain extent, that’s the game’s balancing mechanism. Necromunda is a campaign game and any gang taking part in a campaign has a hell of a lot of different options to spend credits on after each game. Today we’re going to talk about what particular things in the game might strike your group as ‘unfair’ and what to do about it. That’s very on-brand for life in the dystopian future, but it may interfere with your group’s fun. The game has never been very well balanced, but with all this new stuff about, there are an ever-increasing number of rules which can bring a sense of unfairness to your campaigns.

We’re back, Scummers! Now that all the House books have dropped, the Underhive is a very different place compared to when Gangs of the Underhive was first released.
